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1. Terrorism in Eve Online as a tool for forcing game design change - in EVE General Discussion [original thread]
Originally by: Tippia Actually, they do to some extent, and insurance is the mechanism that allows them to do this. Right now, it is their fault if they sell too low because they could have gotten more out of their minerals by blowing th...
- by Destrous Light - at 2009.12.22 18:37:00
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2. Terrorism in Eve Online as a tool for forcing game design change - in EVE General Discussion [original thread]
Originally by: Bellum Eternus The bil is the new 100m. And there's your problem, you've been amongst the "elite" group for so long that you've forgotten what it's like to actually earn your isk the hard way. Lesson is it all adds up,...
- by Destrous Light - at 2009.12.22 05:29:00
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3. Terrorism in Eve Online as a tool for forcing game design change - in EVE General Discussion [original thread]
Originally by: Bellum Eternus And any Alliance who can't afford to absorb a billion ISK in damage (10x BS for instance) doesn't have any business owning space in the first place. I'm afraid it's you this time that read only a portion ...
- by Destrous Light - at 2009.12.22 04:57:00
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4. Terrorism in Eve Online as a tool for forcing game design change - in EVE General Discussion [original thread]
Originally by: Bellum Eternus With no insurance the smarter and stronger opponent will win in a faster and more decisive fashion than the current massive blob/grind that attrition warfare has become today. Actually, removing insurance...
- by Destrous Light - at 2009.12.22 03:35:00
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5. Terrorism in Eve Online as a tool for forcing game design change - in EVE General Discussion [original thread]
Originally by: Bellum Eternus Once insurance is removed, then all mineral prices will reach a true market equilibrium because there is no artificial cap on what their price will be due to insurance payouts. What we'll see are less expen...
- by Destrous Light - at 2009.12.21 03:16:00
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6. Nightmare Rigs and other optimizations - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton 6mil and flying a nightmare, I think I found your problem, with wanting stuff you don't need..... what other ship should i be flying? Nightmare with my skills clears things 100x faster than anything el...
- by Destrous Light - at 2009.06.19 05:05:00
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7. Nightmare Rigs and other optimizations - in Ships and Modules [original thread]
Yea, i know 4 is still high, if I did anything it would be to drop some flux coils for tracking mods, but I just can't see how I'd need more than .03 tracking especially since everything dies so far out to begin with. and the AB is really only us...
- by Destrous Light - at 2009.06.19 04:11:00
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8. Nightmare Rigs and other optimizations - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega Stop trying to get a perma run. Stop being lazy with hardeners. If you want to run your booster that long use an injector. Lows need to be all heat sinks and tracking enhancers. ..... It's not perma......
- by Destrous Light - at 2009.06.19 03:58:00
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9. Nightmare Rigs and other optimizations - in Ships and Modules [original thread]
Edited by: Destrous Light on 19/06/2009 03:33:58 Originally by: Washell Olivaw You're in for a nice surprise when your skills catch up, mine does fine with 3 minutes and some change. I sincerely hope so :) This is what I've been ...
- by Destrous Light - at 2009.06.19 03:33:00
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10. need a T1 thunderdome frig - in Ships and Modules [original thread]
Edited by: Destrous Light on 18/06/2009 21:09:17 I've always preferred going offensive, so assuming faction hulls are ok why not use a: [Succubus, test] Heat Sink II Heat Sink II 1MN MicroWarpdrive II Medium Shield Booster II Small Capacitor...
- by Destrous Light - at 2009.06.18 21:09:00
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11. Nightmare Rigs and other optimizations - in Ships and Modules [original thread]
Sorry posted on my alt for some reason
- by Destrous Light - at 2009.06.18 20:55:00
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12. mission invaders - am I in the wrong game? - in EVE New Citizens Q&A [original thread]
It doesnt happen nearly as often as it looks if you were just reading the forums. For instance last night I spent probably close to 2 hours clearing gurista extravaganza out of Motsu (the biggest mission hub in game? if not its close). I took that...
- by Destrous Light - at 2009.05.27 19:10:00
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13. Faction standings - in EVE New Citizens Q&A [original thread]
Ok well then the question is, are the faction militias a serious threat, or are they generally easily tanked in say a battleship (maybe smaller?) flying through their space? (Reason i ask is of course the one corp I'm thinking of joining says I h...
- by Destrous Light - at 2009.05.26 22:19:00
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14. Faction standings - in EVE New Citizens Q&A [original thread]
Edited by: Destrous Light on 26/05/2009 22:10:47 A couple of questions, If I manage to get an 8 standing with the Cald State, does that mean I can use jump clones with every Cald State corporation, or do I need 8 standing with each individual...
- by Destrous Light - at 2009.05.26 22:09:00
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15. Drake vs Ferox - in Ships and Modules [original thread]
I thought missile boats looked too boring, so I went with the Ferox (And as of a few weeks ago a Rokh) But honestly, both should be able to do level 3's just fine, so pick the one you have the most skills with.
- by Destrous Light - at 2009.03.31 18:39:00
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16. Your pet peeve in EVE? - in EVE General Discussion [original thread]
People who ask "what should I train from here" then get upset at you when you tell them.
- by Destrous Light - at 2009.03.31 18:01:00
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17. L4 mission Rokh lolfit - in Ships and Modules [original thread]
I've been flying a boat just about setup exactly as you have there, and here's what i've learned so far. 425's tracking is just fine contrary to popular belief. You do have to be smart about your flying at times (some battleships like orbiting a...
- by Destrous Light - at 2009.03.23 16:59:00
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18. BC advice - in Ships and Modules [original thread]
as a noob player (i only have 2.5 mil skillpoints) I run level 3 missions in a ferox, and I run them as fast if not faster than my friends with 20m sp+ characters in their drakes. I run 6 prototype gauss guns with iridium charges for "sniping" (I...
- by Destrous Light - at 2009.03.20 17:45:00
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19. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
I know this was a rather old topic, so the question I must pose is this: Is the rokh now a viable level 4 mission runner, or is the raven still leaps and bounds better?
- by Destrous Light - at 2009.03.07 04:30:00
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